Chapter 01
Getting started
Begin at /spawn and start /journey. Use /rtp to find dry, unclaimed wilderness. Stay still for three seconds; successful travel has a 60-second cooldown. Set a home with /sethome and return with /home. Free players can have three homes.
Chapter 02
Warrior events & schedule
Visit Warrior at Spawn for event menus, signup, status and extra rounds. All listed games are public; you do not need a paid rank or a tester invitation.
TNT Run: Every hour at :00; signup :55 in the previous hour; 2–8 players. /tntrun join.
Tron: Every hour at :15; signup :10; 2–4 players. /tron join.
Village Shooter: Every hour at :25; signup :20; 2 (1v1) players. /shooter join.
Chat Games: Every hour at :30; answer in chat; Everyone players.
Bridge Fight: Every hour at :35; signup :30; 2 (1v1) players. /bridgefight join.
Village Siege: Odd-numbered hours at :40; signup During the announced countdown; 2–6 players. /siege join.
Times use Europe/Amsterdam, including daylight saving time. Rounds need enough eligible players and an available arena; a schedule is not a guarantee that every round runs.
Joining is free. An extra public round of TNT Run, Tron, Village Shooter or Bridge Fight costs 5,000 in-game Coins and opens a five-minute signup. Buying a round does not sign you up: use its Join button or command as well. If the purchased round cannot start, the Coins are refunded. Purchases may be unavailable while a game is busy or its next free round is too close. These starts use Coins, not website Tokens or real-money checkout.
Leave another game before joining. Shooter and Siege share the village and cannot use that field together. Bridge Fight has its own arena.
Chapter 03
TNT Run
Open Warrior → TNT Run. Keep moving as the floor falls away; the last survivor wins. Free rounds are scheduled every hour at :00, with signup from :55 in the previous hour, for 2–8 players.
/tntrun join signs up; /tntrun status checks the round; /tntrun leave exits. Use the Warrior buy button or /tntrun buy for an extra public round: 5,000 Coins, five-minute signup, refund if it cannot start.
Chapter 04
Tron arena
Open Warrior → Tron or /tron. Free rounds are scheduled at :15 every hour, with signup from :10, for 2–4 riders. Another active event can delay or skip a round.
Walk with W and mouse look to steer. Sprinting and jumping are disabled. Keep moving: standing still for three seconds eliminates you. Your last 14 trail blocks remain coloured. Avoid other riders’ trails, riders and walls; your own trail is safe to cross. The 41 × 41 arena shrinks from all four sides every ten seconds. The last rider wins; rounds have a four-minute limit. Eliminated riders watch from the glass above; everyone returns to Spawn after the round, with inventory kept.
/tron join signs up; /tron status checks the round; /tron leave exits. Use Warrior or /tron buy for an extra public round: 5,000 Coins, five-minute signup, refund if it cannot start.
Chapter 05
Village Shooter · 1v1
Open Warrior → Village Shooter or /shooter menu. This is player-versus-player combat, separate from Siege’s zombie defence. Free rounds are scheduled every hour at :25, with signup from :20. Exactly two players play 1v1.
Use the Glock, AK-47 and Remington. Right-click to fire; select slot 8 to reload; sneak to steady your aim. The first player to 10 eliminations wins, or the higher score wins after five minutes. Equal scores give a draw. Eliminated players respawn after three seconds, then have five seconds of blinking spawn protection; shooting is locked during protection. The shotgun is strongest at close range.
Your Shooter kit and score XP are separate from Survival. Your saved Survival inventory, XP and position are restored when you leave or the match ends.
Java resource pack: the weapon and ammunition pack is offered when you join Survival. Accept it, or enable Server Resource Packs for Nexoria in your server list. It must finish loading before you can join Shooter. No gun mod is required.
/shooter join signs up; /shooter status checks the round; /shooter leave exits. Warrior or /shooter buy buys an extra public round for 5,000 Coins, with five-minute signup and a refund if it cannot start.
Chapter 06
Bridge Fight · 1v1
Open Warrior → Bridge Fight or /bridgefight menu. Build across the bridge, fight with sword and bow, and score in the enemy goal. The existing Skyline arena and game rules are unchanged, including the 15-minute match limit.
Free rounds are scheduled every hour at :35, with signup from :30. Exactly two players play 1v1. Signup leaves your Survival state unchanged; you enter the Bridge lobby at the scheduled start and play after the native countdown. The old /bridge join nexoria command also signs you up for the event.
Your game inventory and XP are separate from Survival. Saved items, XP and position are restored after leaving or the round ending. Use /bridgefight leave or /bridge leave to exit.
/bridgefight join signs up; /bridgefight status checks the round. Warrior or /bridgefight buy buys an extra public round for 5,000 Coins and opens five-minute signup. If the round cannot start, including a failed lobby countdown, the Coins are refunded.
Chapter 07
Village Siege · back on Java 26.3
Village Siege is active again on Minecraft Java 26.3. This is cooperative zombie defence, with 2–6 defenders, rather than the Shooter’s player-versus-player combat.
Defend the Clock, hold the lanes and use Clockwork Parts to repair it. Scheduled events run at :40 in odd-numbered hours, such as 13:40, 15:40 and 17:40, in Europe/Amsterdam. Join during the announced countdown; an event needs enough defenders and the village arena available.
Visit Warrior for Siege status and rules, use /siege status to check the event and /siege join to defend. One life: after elimination you cannot rejoin that running round or use /back to return. Shooter and Siege take turns using the village. The 5,000-Coin extra-round offer is for TNT Run, Tron, Shooter and Bridge Fight; it does not apply to Siege.
Chapter 08
Coins
Coins are your everyday trading currency. Sell resources to Nexoria, buy basic supplies from Nexoria, trade with players and save for rented shop space, villas or your Fossil Pickaxe. Player shops set their own prices and sell actual stock; /ah does not create unlimited items. The in-game Coin store is separate from the website's Token shop.
Chapter 09
Quick Shop at Spawn
Visit the Quick Shop at Spawn. Right-click Quick Buy or use /buy from anywhere to open the in-game Nexoria Store for Coins. The nearby Quick Sell NPC opens a separate /quicksell tray for deliberate bulk sales. The first Store page offers building blocks, wood, food, saplings and useful components. Left-click an offer to buy; right-click an accepted item to sell it to Nexoria. Later pages show more materials Nexoria buys from you.
Examples of current purchase prices per item: Stone 2 Coins, Oak Log 48, Torch 16 and Hopper 600. A builder basket of 64 Oak Logs, 256 Stone, one Hopper and 64 Torches costs 5,208 Coins. Check the in-game total before confirming. Player Market shops can offer different prices and stock.
Chapter 10
Fossils, Keys & crates
A Fossil Pickaxe costs 500,000 Coins. Use it in the Fossil Mine to earn Fossils. Basic Keys cost 300 Fossils, Rare 500, Epic 800 and Legendary 1,100. Visit the physical crates to open the matching tier. Use /fossils for the Fossil menu and /fossils store for Keys. Check the in-game preview for the current possible rewards; each opening grants a selected reward, not the whole preview.
Chapter 11
Shards & the Sanctuary
Use /afk to enter the safe Shard Sanctuary. Time spent there earns Shards, a separate currency for the Shard Shop. Visit the Shard Dealer or use /shardshop. Coins, Fossils and Shards each have their own purpose.
Chapter 12
Your first claim
Go to the wilderness with /rtp. With your Golden Shovel, right-click two opposite corners. The smallest claim is 5 × 5 blocks (25 total); the corners are four blocks apart. You start with 100 claim blocks. The outline previews size and budget; the server also checks overlap and ownership.
Expand by clicking an existing corner, then its new position. Use /claimslist to find your claims. After the first Merchant quest, /claimshovel replaces a missing shovel. The personal shovel is unbreakable and stays with you on death. There is no automatic hourly claim-block growth. Unclaimed builds can be raided and destroyed. Grant chest access and build trust carefully: trusted players can take items. Report theft to an Admin or Owner; item returns are not guaranteed.
Chapter 13
Buy, rent & run a shop
Use /market to visit, /market menu to browse rentals and /market mine to manage your units. Rent runs for seven days: Underground 500 Coins, Central 750, Pavilion 1,000, Outer 1,500.
Collect your personal Sales Block from your store’s button. Place it inside your rented unit, hold your product and set its price with /market price <Coins> [items per sale] and add stock. Decorate the permitted interior. One employee per unit can help with stock without receiving pricing, building or rental rights.
Customers can browse /ah, search with /ah <search>, check the real seller, package size, stock and price, then confirm. Travel to this store leads to its actual storefront. Manage renewal in /market mine; stopping renewal keeps your already-paid time. At the end of a lease, eligible stock and furnishings go to Recovery.
Chapter 14
Grind Hall
Use /grinders to reach the hall. Select a grinder and review its Coin fee before starting a five-minute session. Gather its resources for your own projects or for trade. Rank perks do not make these paid sessions free.
Chapter 15
Journey & quests
Start /journey once, then follow the chapters as you play. Use /bq for the quest journal. Guides at Spawn introduce the next activity, from claims to the Market and Fossil progression.
Chapter 16
Nearby voice chat (Java)
Java players can talk to each other when they are nearby. Use Minecraft Java 26.3 with Fabric and install Simple Voice Chat for Fabric ↗ in your client (choose the 26.3 Fabric build). The mod is optional for joining, but you need it to hear or speak in game. Press V to choose your microphone and speakers; M toggles your microphone and N toggles voice audio. Stay close to another player to hear them. If voice stays silent, reconnect once and check both devices in the V menu. Bedrock players cannot use this Java mod; Bedrock voice is not available in game yet.
Chapter 17
Daily rewards & voting
Open /reward or /daily to claim once per UTC day. The seven-day cycle now gives 35,000 Coins in total: Day 1 1,000; Day 2 2,000; Day 3 3,000; Day 4 4,000; Day 5 5,000; Day 6 7,500; Day 7 12,500. Days 2, 4 and 6 also give 50, 100 and 150 Fossils; Day 7 includes one Rare Fossil Key. Other days include supplies. Open the calendar to preview and claim your available day. A missed day has a limited grace period; a longer absence restarts the cycle.
Use /vote for the official voting sites. The community Vote Party milestone is 150 votes; check the Vote page for the current count when available.
Chapter 18
Villa banking
Own a villa-district property to deposit Coins at a Banker or with /bank. Deposited Coins leave your spendable wallet. Collect simple interest from the Interest Banker: 4% per real 24 hours, including offline time, capped at 7 days (168 hours) since the first deposit or last collection. Interest does not compound. A red dot and an in-game message remind you when interest is full. Trusted residency alone does not qualify.
Chapter 19
Ranks & kits
Wood is free to claim through the website when the shop opens. Its kit gives 12 torches, 12 bread, a wooden axe and 500 Coins every 72 real hours with /kit wood. Free and Wood players have three saved /home locations and may buy one villa property.
Saved locations and villa ownership
A saved /home location is a teleport point you set with /sethome. A villa is a property you buy separately with Coins in the Villa district.
Bronze: 5 saved locations · own up to 2 villas.
Silver: 7 saved locations · own up to 3 villas.
Gold: 10 saved locations · own up to 4 villas.
Platinum: 15 saved locations · own up to 5 villas.
Buying a rank increases your limits; it does not include a villa.
Rank kits
Bronze: /kit bronze — once every 7 days.
Silver: /kit silver — once every 7 days.
Gold: /kit gold — once every 14 days.
Platinum: /kit platinum — once every 14 days.
Your rank also includes the kits from lower ranks. Each kit has its own cooldown, so claiming one does not reset another. If your inventory is full, the kit is not claimed and its cooldown does not start.
Use /rank for rank information. See the Ranks page for flight and utility limits.
Chapter 20
A permanent home
Browse /villa, view your property with /villa mine and return using /villa home. Free and Wood players can own 1 property; Bronze, Silver, Gold and Platinum can own 2, 3, 4 and 5. Invite up to three residents per home with /villa trust <player> H01; remove trust with /villa untrust <player> H01. With several homes, /villa home opens a house selector. Only the owner and trusted residents may enter; administrators retain access. Sold homes are marked in the menu. A rank downgrade preserves existing homes but may prevent further purchases. Purchases use Coins. Property transfers and resales are not available, and a paid rank does not deliver a villa.
Chapter 21
PvP arena
Use /warp pvp to arrive in the centre of the arena. Meet another player there and agree on a friendly match before fighting.
Chapter 22
Dragon arena
Use /warp dragon to reach the sheltered entrance to the End arena. A dragon may not always be present; check the arena before planning a fight.
Chapter 23
Recovery & help
If items are held in Recovery, free inventory space and use /recovery claim. For unresolved issues, record your username, the approximate time and what happened. Use the official Contact page for support when channels are available.