Chapter 01
Getting started
Begin at /spawn and start /journey. Use /rtp to find dry, unclaimed wilderness. Stay still for three seconds; successful travel has a 60-second cooldown. Set a home with /sethome and return with /home. Free players can have three homes.
Chapter 02
Coins
Coins are your everyday trading currency. Sell resources, buy from players and save for rented shop space, villas or your Fossil Pickaxe. Player shops set their own prices and sell actual stock; /ah does not create unlimited items.
Chapter 03
Fossils, Keys & crates
A Fossil Pickaxe costs 500,000 Coins. Use it in the Fossil Mine to earn Fossils. Basic Keys cost 300 Fossils, Rare 500, Epic 800 and Legendary 1,100. Visit the physical crates to open the matching tier. Use /fossils for the Fossil menu and /fossils store for Keys. Check the in-game preview for the current possible rewards; each opening grants a selected reward, not the whole preview.
Chapter 04
Shards & the Sanctuary
Use /afk to enter the safe Shard Sanctuary. Time spent there earns Shards, a separate currency for the Shard Shop. Visit the Shard Dealer or use /shardshop. Coins, Fossils and Shards each have their own purpose.
Chapter 05
Your first claim
Go to the wilderness with /rtp. With your Golden Shovel, right-click two opposite corners. The smallest claim is 5 × 5 blocks (25 total); the corners are four blocks apart. You start with 100 claim blocks. The outline previews size and budget; the server also checks overlap and ownership.
Expand by clicking an existing corner, then its new position. Use /claimslist to find your claims. After the first Merchant quest, /claimshovel replaces a missing shovel. The personal shovel is unbreakable and stays with you on death. There is no automatic hourly claim-block growth. Grant build trust only to players you trust.
Chapter 06
Buy, rent & run a shop
Use /market to visit, /market menu to browse rentals and /market mine to manage your units. Rent runs for seven days: Underground 500 Coins, Central 750, Pavilion 1,000, Outer 1,500.
Collect your personal Sales Block from your store’s button. Place it inside your rented unit, hold your product and set its price with /market price <Coins> [items per sale] and add stock. Decorate the permitted interior. One employee per unit can help with stock without receiving pricing, building or rental rights.
Customers can browse /ah, search with /ah <search>, check the real seller, package size, stock and price, then confirm. Travel to this store leads to its actual storefront. Manage renewal in /market mine; stopping renewal keeps your already-paid time. At the end of a lease, eligible stock and furnishings go to Recovery.
Chapter 07
Grind Hall
Use /grinders to reach the hall. Select a grinder and review its Coin fee before starting a five-minute session. Gather its resources for your own projects or for trade. Rank perks do not make these paid sessions free.
Chapter 08
Journey & quests
Start /journey once, then follow the chapters as you play. Use /bq for the quest journal. Guides at Spawn introduce the next activity, from claims to the Market and Fossil progression.
Chapter 09
Daily rewards & voting
Open /daily and deliberately select your available day. The calendar follows UTC and a seven-day reward cycle. Free inventory space before collecting rewards.
Official vote links will appear on the Vote page when voting opens. Use /vote for the in-game menu. The community Vote Party milestone is 150 votes; no live count is shown here until it is available.
Chapter 10
Ranks & kits
Bronze, Silver, Gold and Platinum offer 5, 7, 10 and 15 homes. Claim their kits using /kit rank1, /kit rank2, /kit rank3 or /kit rank4. Bronze/Silver kits have a seven-day cooldown; Gold/Platinum have fourteen days. Higher ranks inherit lower kits with independent cooldowns. The server refuses a kit if you lack space, keeping the claim available. Use /rank for rank information. Read the Ranks page for the exact flight and utility limits.
Chapter 11
A permanent home
Browse /villa, view your property with /villa mine and return using /villa home. Each player can own one property and invite up to three residents with /villa trust <player>; remove trust with /villa untrust <player>. Purchases use Coins. Property transfers and resales are not available, and a paid rank does not deliver a villa.
Chapter 12
Recovery & help
If items are held in Recovery, free inventory space and use /recovery claim. For unresolved issues, record your username, the approximate time and what happened. Use the official Contact page for support when channels are available.